Summaries - Research
Back Development and Assessment for Light Weight Virtual Reality Training
|Division||Research & Sponsored Programs|
|Department||Naval Research Program|
Dillard, John T.
Aten, Kathryn J.
Salem, Anita M.
|Sponsor||NPS Naval Research Program (Navy)|
|Summary||This effort will explore how individuals in a training continuum (novice to expert) perceive critical environmental cues and how this information can be used to inform how current breakthroughs in low-cost virtual reality can enable the development of innovative training approaches for high reliability organizations. The demand for the expert performance of many Naval tasks are incredibly high. In order to achieve the desired level of performance, frequent training and accurate assessment of performance is required. Many of these tasks require individuals and teams to observe and understand critical cues in relation to a dynamic environment so they can make split second, life and death decisions. As such, each unique event is handled on the basis of cognitive and team processes developed in training and through operational experience. This being the case, it is inherently difficult for an expert to precisely describe, analytic rules and facts that encompass the complete set knowledge, skills, and abilities required to perform their challenging tasks. Considering the potential consequences to personnel and equipment of poor performance, it is imperative that emerging training systems provide the appropriate cues and environment. Further, these systems must be designed to accurately assess trainees based on their expected level of expertise.|
|Publications||Publications, theses (not shown) and data repositories will be added to the portal record when information is available in FAIRS and brought back to the portal|
|Data||Publications, theses (not shown) and data repositories will be added to the portal record when information is available in FAIRS and brought back to the portal|